Hexagonal twist on 2048. Slide in 6 directions — merges work on a 19-cell honeycomb. Reach 2048!
Score
0
Best
0
Radius 2 • 19 cells • 6-way slide
+0
🎉 2048 Reached!
You joined your way to 2048 on a hex board. That's legendary geometry! Keep going for 4096+?
Tap arrows or swipe on board — swipe angle snaps to nearest hex direction (60°)
QW NW/NE
AD W/E
ZX SW/SE
R New
How to play — Hex rules
Classic 2048 on a honeycomb. 19 cells (radius 2). Every slide pushes all tiles in one of 6 hex directions.
Merge: Same numbers collide → double. Score = sum of merged values.
6 lines: E/W share Z, NE/SW share Y, NW/SE share X (cube coords).
Full board? No empty + no adjacent equals in any direction = game over.
Goal: make 2048 tile. Keep going after!
Controls
E / → East •W / ← West Q NW •W NE Z SW •X SE
Drag/swipe board anywhere — angle auto-snaps to 60° sectors.
Cube coordinates
We use cube coords (x,y,z) where x+y+z=0. Radius 2 = max(|x|,|y|,|z|)≤2. Sliding groups by invariant axis: E/W → z const | NE/SW → y const | NW/SE → x const
Lines sorted, then 2048 compress toward edge.
Touch: touch-action:none on canvas for clean swipe. Keyboard = 6 directions + R.
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